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Information Technology
in Creative Environments
.pdf
Track
Description
Creativity is commonly associated with the generation of products, services,
processes, or ideas that are both novel and appropriate. With the emergence
of the creative industries as an entire sector that has developed around
creative products, the use of information technology (IT) in creative
environments becomes increasingly critical. Prominent application areas
include the production of computer games, visual effects, music, or
feature films. At the same time, other industries such as software development,
pharmaceuticals, or research and development are increasingly recognizing
the role of creativity. Usually, the underlying creative process is
characterized by a complex interplay of human actors, IT, and other
resources that generate creative products. It is collaboration-intensive,
knowledge-intensive, and characterized by high levels of uncertainty.
This playground opens numerous research opportunities for IS researchers,
who are challenged to investigate the role of IT and its management
in creative environments. In particular, there is a lack of foundational
theory that explains how creativity impacts socio-technical systems
and their management.
The
aim of this track is to further the discussion of the role and relevance
of creativity in socio-technical systems that involve IT. It intends
to provide thought leaders with a forum that accounts for the breadth
of creativity research in IS and thus contributes to defining an important
and emergent IS research domain. Potential topics range from the use
of creativity support systems and knowledge management systems in creative
environments to the application of existent theories on creativity at
the individual, group, and organizational level to IS-related phenomena
as well as the development of new theory.
We
invite rigorous and relevant studies employing a wide variety of methods.
Empirical (qualitative and quantitative) studies as well as design-oriented
research and conceptual papers on theory development will be considered.
Submissions will be reviewed by at least three members of the international
editorial board.
Relevant
Topics
Topics
of interest include (but are not limited to):
- Creativity support systems
(CSS)
- Group support systems (GSS) in creative processes
- Creative work over distance: ICT-support for creative virtual teams
- The role of Social Media, Social Software and Enterprise 2.0 techniques
in creative processes
- Knowledge management systems and creativity
- Enterprise content management (ECM) and creativity
- Creativity in the process of requirements engineering and systems
development
- IT-enabled creativity management
- Theories on creativity relevant to the IS discipline
- IS theories that can be applied to the phenomenon of creativity
in socio-technical systems
- Development of new foundational theory on creativity in socio-technical
contexts
- Case studies in the creative industries
Confirmed
journal special issues and/or journal fast-track
Authors of selected high quality papers from the track will be invited
to submit an extended version of the paper to the related special issue
in Information Systems and e-Business Management (ISeB).
Confirmed
Associate Editors
Katherine Blashki, Australian Film, Television and Radio School,
Australia
Jan vom Brocke, University of Liechtenstein, Liechtenstein
James Howison, Carnegie Mellon School of Computer Science, USA
Roy Johnson, University of Pretoria, Republic of South Africa
Sara Jones, City University London, England
Stefan Klein, University of Muenster, Germany
John Lamp, Deakin University, Australia
Dorothy Leidner, Baylor University, USA
Claudia Loebbecke, University of Cologne, Germany
Brenda Massetti, St. John’s University, USA
Bjoern Niehaves, University of Muenster, Germany
Jan Recker, Queensland University of Technology, Australia
Wally Smith, The University of Melbourne, Australia
Cathy Urquhart, University of Auckland, New Zealand
Erik de Vries, University of Amsterdam, The Netherlands
Track
Chairs
Didier Elzinga, Culture Amp, Australia
Kai Riemer, University of Sydney, Australia
Stefan Seidel, University of Liechtenstein, Liechtenstein
Contact
details
stefan.seidel@hochschule.li
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